Post by SUNIL on Oct 2, 2011 16:07:27 GMT -5
Information: The Kingdom of Caldo is fiery and passionate. The people who live here are often outgoing and honest. They give everything they are involved in their all, and their loyalty to each other is undying. The Kingdom of Caldo is a fearsome one as well. Their fuses are short and violence is often the answer. Arrogance is not uncommon, and every member of Caldo will fiercely defend their honor.
Elements: Fire and Lightning
Information: Unlike the Kingdom of Caldo, the Kingdom of Aver is much quieter. The people who live here are often more introverted than their outgoing counterparts, and they settle disputes with discussion instead of warfare. Do not take their sophisticated, calm ways for lack of power, though. Aver is a force to be reckoned with once angered, and unlike the impulsive Caldo, their rage takes much longer to die off.
Elements: Water and Ice
Information: The Kingdom of Tyrgere is a neutral one. Those who live beyond the ravine are secretive and hidden. They refuse to take part in the warfare between the other tribes. Their secretive nature may make them seem unwelcoming at first, but once you befriend a member of this Kingdom, you will have a faithful friend for life. Instead of their power lying in their weaponry, those of this Kingdom are known for their healing powers and their strength in remedial magics.
Elements: Earth and Air
Information: Perhaps even more secretive than Tyrgere, the Kingdom of Ombra is comprised of thieves, murderers, outcasts, and other such rogues. Their personalities cannot be gathered under one scope, but one thing is known of them: They are unpredictable, and they are dangerous. Many of them are thirsty for making those on the mainland pay for casting them aside as beings to be loathed and feared.
Elements: Paranormal
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THE LEADERS:
Monarch: The king or queen of each kingdom.
Head Adviser: The second-in-command. This individual is always of the element that the Monarch is not.
THE MILITIA:
Military Head: The individual (male or female) who leads the warriors, trains them, and consults the monarch and adviser in times of war.
Warriors: Warriors for the Kingdoms, fighting or safeguarding their people.
THE INTELLECTS:
High Priest: Responsible for communicating with the spiritual world, finding out the will of the gods and directing the Kingdom to be in their favor. Priests are able to take on one apprentice to be their predecessor.
Elders: "Retired" individuals whose opinions are highly valued in the Kingdoms. They are often invited into council when the Monarch makes important decisions.
Healers: These act as the medics, having good knowledge of medical procedures and herbal remedies, while being able to fix wounds and work with the injured and sick.
Scholars: These are responsible for knowing the Kingdoms' history while searching for new truth, old truth, or knowledge to give their Kingdom the edge. Most are teachers or historians.
Ambassadors: Individuals that work with knowing all of the customs of the other Kingdoms in order to interact with them in a culturally correct manner.
THE SKILLED:
Masons: Inventors and builders, they care for construction and maintenance while working with wood, metal, animal remains and even magicked creations.
Hunters: Responsible for hunting and providing meat and hunt-based supplies to the Kingdoms.
Scouts: Wanderers still attached to the Kingdoms who sometimes act as spies or else search for vagabond Kingdom members.
Caretakers: Responsible for the younger members of each Kingdom, they teach, babysit, perform midwife duties, and are the care-givers of the Kingdoms.
* Your character may have another occupational skill other than these mentioned. These are just a few ideas.
THE YOUTH:
Next Generation: These are the members of the Kingdoms under the age of 17. They are under the responsibility of the other members, but are able to apprentice with others in their chosen rank.